Initial commit

This commit is contained in:
Matias Fernandez
2018-03-27 10:45:54 -03:00
commit f4c77886bd
14 changed files with 3154 additions and 0 deletions

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server.py Executable file
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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
import socket, os, sys, wx
from threading import Thread
from time import sleep
from struct import *
from pyDes import *
def hexdump(data):
print(" ".join(hex(ord(n)) for n in data))
class VncServer():
def __init__(self, socket, ip, port):
self.initmsg = "RFB 003.008\n"
self.socket = socket
self.sectypes = [
2, # VNC auth
19 # VeNCrypt
]
def __del__(self):
print("VncServer died")
def encrypt(self, key, data):
k = des(key, ECB, "\0\0\0\0\0\0\0\0", pad=None, padmode=PAD_PKCS5)
d = k.encrypt(data)
return d
def decrypt(self, challenge, data):
k = des(challenge, ECB, "\0\0\0\0\0\0\0\0", pad=None, padmode=PAD_PKCS5)
return k.decrypt(data)
def mirrorBits(self, key):
newkey = []
for ki in range(len(key)):
bsrc = key[ki]
btgt = 0
for i in range(8):
if ord(bsrc) & (1 << i):
btgt = btgt | (1 << 7-i)
newkey.append(btgt)
return newkey
def sendmessage(self, message):
''' sends a RFB message, usually an error message '''
sock = self.socket
message = bytes(message, 'iso8859-1')
# 4 bytes lenght and string
buff = pack("I%ds" % (len(message),), len(message), message)
sock.send(message)
def getbuff(self, timeout):
sock = self.socket
sock.settimeout(timeout)
try:
data = sock.recv(1024)
except socket.timeout:
data = None
print("getbuff() timeout")
return data
def init(self):
sock = self.socket
sock.send(self.initmsg.encode())
# RFB version handshake
data = self.getbuff(30)
print("init received: '%s'" % data)
if data == self.initmsg.encode():
print("init OK")
else:
print("init NOT OK!! '%s' '%s'" % (data, self.initmsg.encode()))
sock.send(pack("BB", 1, 0))
self.sendmessage("RFB protocol not supported")
sock.close()
return False
# security types handshake
sendbuff = pack("B", len(self.sectypes)) # number of security types
sendbuff += pack('%sB' % len(self.sectypes), *self.sectypes) # send available sec types
sock.send(sendbuff)
data = self.getbuff(30)
try:
sectype = unpack("B", data)[0]
except:
sectype = None
if sectype not in self.sectypes:
print("Incompatible security type: %s" % data)
sock.send(pack("B", 1)) # failed handshake
self.sendmessage("Incompatible security type")
sock.close()
return False
print("sec type data: %s" % data)
# VNC Auth
if sectype == 2:
# el cliente encripta el challenge con la contraseña ingresada como key
pw = (VNC_PASSWORD + '\0' * 8)[:8]
challenge = os.urandom(16) # challenge
sock.send(challenge) # send challenge
# obtener desde el cliente el dato encritado
data = self.getbuff(30)
# la encriptacion de challenge, con pw como key debe dar data
k = des(self.mirrorBits(pw))
crypted = k.encrypt(challenge)
if data == crypted:
# Handshake successful
sock.send(pack("I", 0))
print("Auth OK")
else:
print("Invalid auth")
return False
#unsupported VNC auth type
else:
return False
# get ClientInit
data = self.getbuff(30)
print("Clientinit (shared flag)", repr(data))
# ServerInit
screen = wx.ScreenDC()
print("screen", repr(screen))
size = screen.GetSize()
print("size", repr(size))
width = size[0]
height = size[1]
bpp = 32 # FIXME: get real bpp
depth = 24 # FIXME: get real depth
self.depth = depth
self.bpp = 32
bigendian = 0
truecolor = 1
red_maximum = 255
green_maximum = 255
blue_maximum = 255
red_shift = 16
self.red_shift = red_shift
green_shift = 8
self.green_shift = green_shift
blue_shift = 0
self.blue_shift = blue_shift
padding1 = 0
padding2 = 0
padding3 = 0
sendbuff = pack("!HH", width, height)
sendbuff += pack("!BBBB", bpp, depth, bigendian, truecolor)
sendbuff += pack("!HHHBBB", red_maximum, green_maximum, blue_maximum, red_shift, green_shift, blue_shift)
sendbuff += pack("!BBB", padding1, padding2, padding3)
desktop_name = "Test VNC"
desktop_name_len = len(desktop_name)
sendbuff += pack("!I", desktop_name_len)
sendbuff += desktop_name.encode()
print("width", repr(width))
print("height", repr(height))
sock.send(sendbuff)
return True
def protocol(self):
sock = self.socket
sock.settimeout(1) # set nonblocking socket
screen = wx.ScreenDC()
size = screen.GetSize()
width = size[0]
height = size[1]
while True:
try:
data = sock.recv(1) # read first byte
except socket.timeout:
#print("timeout")
continue
except Exception as e:
print("exception '%s'" % e)
sock.close()
break
if not data:
# clinet disconnected
sock.close()
break
if data[0] == 0: # SetPixelFormat
data2 = sock.recv(19)
print("Client Message Type: Set Pixel Format (0)")
(self.bpp, self.depth, self.bigendian, self.truecolor, self.red_maximum,
self.green_maximum, self.blue_maximum, self.red_shift, self.green_shift,
self.blue_shift) = unpack("!xxxBBBBHHHBBBxxx", data2)
print("bpp", self.bpp)
print("depth", self.depth)
if data[0] == 2: # SetEncoding
data2 = sock.recv(3)
print("Client Message Type: SetEncoding (2)")
h = unpack("xH", data2)
print("h", repr(h))
data2 = sock.recv(4096)
else:
data2 = sock.recv(4096)
print("RAW Server received data:", data+data2)
#sleep(0.1)
#self.RAWSendRectangles(sock, 0, 0, width, height)
def GetRectangle(self, x, y, w, h):
screen = wx.ScreenDC()
size = screen.GetSize()
bmp = wx.Bitmap(size[0], size[1], self.depth)
mem = wx.MemoryDC()
mem.SelectObject(bmp)
mem.Blit(0, 0, size[0], size[1], screen, 0, 0)
mem.SelectObject(wx.NullBitmap)
rect = bmp.GetSubBitmap(wx.Rect(x, y, w, h))
image = wx.Bitmap.ConvertToImage(rect)
del mem
del bmp
del rect
return image
def RAWSendRectangles(self, sock, x, y, w, h):
image = self.GetRectangle(x, y, w, h)
pixelData = image.GetData()
sendbuff = pack("!BBH", 0, 0, 1)
sendbuff += pack("!HHHH", x, y, w, h)
sendbuff += pack("!i", 0)
sock.send(sendbuff)
sendbuff = bytearray()
print("Start...")
for b in range(0, len(pixelData), 3):
red = (pixelData[b] & 0x000000FF) >> self.red_shift
green = (pixelData[b+1] & 0x000000FF) >> self.green_shift
blue = (pixelData[b+2] & 0x000000FF) >> self.blue_shift
sendbuff.extend( pack("!BBBx", pixelData[b], pixelData[b+1], pixelData[b+2]) )
#sendbuff += pack("BBBx", pixelData[b], pixelData[b+1], pixelData[b+2])
#print(".", end='', flush=True)
print("End...")
sock.sendall(sendbuff)
#c = 0
#for d in pixelData:
# if c == 3:
# c=0
# sock.send( pack("x") )
# sock.send( pack("B", d))
# c += 1
#sock.sendall(pack( "B" , pixelData))
#print("Supossed data len:", w * h * self.depth)
#print("Real data len: ", len(pixelData))
class ControlThread(Thread):
def __init__(self, threads):
Thread.__init__(self)
self.threads = threads
def run(self):
# elimina los threads muertos
while True:
sleep(1)
for t in threads:
if not t.isAlive():
threads.remove(t)
class ClientThread(Thread):
def __init__(self, sock, ip, port):
Thread.__init__(self)
self.ip = ip
self.port = port
self.sock = sock
def __del__(self):
print("ClientThread died")
def run(self):
print("[+] New server socket thread started for " + self.ip + ":" + str(self.port))
server = VncServer(self.sock, self.ip, self.port)
status = server.init()
if not status:
print("Error negotiating client init")
return False
server.protocol()
# Multithreaded Python server
TCP_IP = '0.0.0.0'
TCP_PORT = 5901
VNC_PASSWORD='kaka80'
app = wx.App(False)
sockServer = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sockServer.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
sockServer.bind((TCP_IP, TCP_PORT))
threads = []
controlthread = ControlThread(threads)
controlthread.start()
print("Multithreaded Python server : Waiting for connections from TCP clients...")
while True:
sockServer.listen(4)
(conn, (ip,port)) = sockServer.accept()
newthread = ClientThread(conn, ip, port)
newthread.setDaemon(True)
newthread.start()
threads.append(newthread)
#print(threads)