name: gwid description: "A new Flutter project." # The following line prevents the package from being accidentally published to # pub.dev using `flutter pub publish`. This is preferred for private packages. publish_to: 'none' # Remove this line if you wish to publish to pub.dev # The following defines the version and build number for your application. # A version number is three numbers separated by dots, like 1.2.43 # followed by an optional build number separated by a +. # Both the version and the builder number may be overridden in flutter # build by specifying --build-name and --build-number, respectively. # In Android, build-name is used as versionName while build-number used as versionCode. # Read more about Android versioning at https://developer.android.com/studio/publish/versioning # In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion. # Read more about iOS versioning at # https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html # In Windows, build-name is used as the major, minor, and patch parts # of the product and file versions while build-number is used as the build suffix. version: 0.3.1+7 environment: sdk: ^3.9.2 # Dependencies specify other packages that your package needs in order to work. # To automatically upgrade your package dependencies to the latest versions # consider running `flutter pub upgrade --major-versions`. Alternatively, # dependencies can be manually updated by changing the version numbers below to # the latest version available on pub.dev. To see which dependencies have newer # versions available, run `flutter pub outdated`. dependencies: flutter: sdk: flutter flutter_localizations: # <-- ДОБАВЬ ЭТУ СТРОКУ sdk: flutter # <-- И ЭТУ СТРОКУ # The following adds the Cupertino Icons font to your application. # Use with the CupertinoIcons class for iOS style icons. cupertino_icons: ^1.0.8 dynamic_color: ^1.7.0 pinput: ^4.0.0 mask_text_input_formatter: ^2.9.0 web_socket_channel: ^2.4.0 uuid: ^4.4.0 device_info_plus: ^10.1.0 package_info_plus: ^8.0.0 shared_preferences: ^2.2.3 intl: ^0.20.2 provider: ^6.1.2 flutter_colorpicker: ^1.1.0 http: ^1.5.0 image_picker: ^1.1.2 path_provider: ^2.1.5 path: ^1.9.0 crypto: ^3.0.3 cached_network_image: ^3.3.1 scrollable_positioned_list: ^0.3.8 socks5_proxy: ^2.1.1 flutter_launcher_icons: ^0.14.4 flutter_timezone: ^5.0.0 timezone: ^0.9.2 file_picker: ^10.3.3 permission_handler: ^11.3.1 encrypt: ^5.0.3 google_fonts: ^6.2.1 share_plus: ^12.0.0 url_launcher: 6.3.2 flutter_background_service: ^5.0.1 flutter_markdown: ^0.7.7 video_player: ^2.9.2 qr_flutter: ^4.1.0 mobile_scanner: ^7.1.2 es_compression: ^2.0.14 msgpack_dart: ^1.0.1 ffi: ^2.1.0 disable_battery_optimization: ^1.1.2 flutter_highlight: ^0.7.0 flutter_linkify: ^6.0.0 app_links: ^6.4.1 open_file: ^3.5.2 flutter_secure_storage: ^9.2.4 flutter_inappwebview: ^6.1.5 chewie: ^1.7.5 just_audio: ^0.9.40 platform_info: ^5.0.0 dev_dependencies: flutter_test: sdk: flutter # The "flutter_lints" package below contains a set of recommended lints to # encourage good coding practices. The lint set provided by the package is # activated in the `analysis_options.yaml` file located at the root of your # package. See that file for information about deactivating specific lint # rules and activating additional ones. flutter_lints: ^5.0.0 # For information on the generic Dart part of this file, see the # following page: https://dart.dev/tools/pub/pubspec flutter_launcher_icons: android: true ios: true image_path: "assets/icon/icon1.jpg" adaptive_icon_background: "assets/icon/bg.png" adaptive_icon_foreground: "assets/icon/komet_512.png" windows: generate: true image_path: "assets/icon/komet_512.png" icon_size: 256 # The following section is specific to Flutter packages. flutter: # The following line ensures that the Material Icons font is # included with your application, so that you can use the icons in # the material Icons class. uses-material-design: true # To add assets to your application, add an assets section, like this: assets: - assets/images/ - assets/icon/ # An image asset can refer to one or more resolution-specific "variants", see # https://flutter.dev/to/resolution-aware-images # For details regarding adding assets from package dependencies, see # https://flutter.dev/to/asset-from-package # To add custom fonts to your application, add a fonts section here, # in this "flutter" section. Each entry in this list should have a # "family" key with the font family name, and a "fonts" key with a # list giving the asset and other descriptors for the font. For # example: # fonts: # - family: Schyler # fonts: # - asset: fonts/Schyler-Regular.ttf # - asset: fonts/Schyler-Italic.ttf # style: italic # - family: Trajan Pro # fonts: # - asset: fonts/TrajanPro.ttf # - asset: fonts/TrajanPro_Bold.ttf # weight: 700 # # For details regarding fonts from package dependencies, # see https://flutter.dev/to/font-from-package